Gamification for healthier lifestyle – user retention

Fatima, Shabih, Augusto, Juan Carlos ORCID logoORCID:, Moseley, Ralph ORCID logoORCID: and Urbonas, Povilas (2021) Gamification for healthier lifestyle – user retention. LNCS 13236 - Proceedings of Service-Oriented Computing - ICSOC 2021 Workshops - AIOps, AI-PA, STRAPS, and Satellite Events. In: 3rd Workshop on Smart Data Integration and Processing on Service Based Environments (STRAPS 2021), 22 Nov 2021, Dubai, UAE. . ISSN 0302-9743 [Conference or Workshop Item]

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Gamification is gaining in popularity and is increasingly showing po-tential to benefit humans. Numerous applications have been developed but more research is required on the key motivational factors responsible for user adher-ence. The purpose of this research is to investigate strategies to encourage people in adopting a healthy lifestyle using gamification and identifying the key factors responsible for retaining users. The research will not be limited to certain activi-ties such as gym or sports but motivates people to emphasize on small activities, for example, doing household work, walking and many others. This research en-deavors to develop an application using Unity and C# which is a real-time plat-form supported by iOS and Android. The research focuses on Behavior Change Techniques and Self-Determination Theory to tackle the issue of user adherence.

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Science and Technology > Computer Science > Intelligent Environments group
Item ID: 34954
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Depositing User: Juan Augusto
Date Deposited: 08 Apr 2022 11:17
Last Modified: 07 Jun 2022 11:34

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