Using tangible user interfaces for teaching concepts of internet of things: usability and learning effectiveness
Nathoo, Amaan, Bekaroo, Girish ORCID: https://orcid.org/0000-0003-1753-4300, Gangabissoon, Tanveer and Santokhee, Adityarajsingh
(2020)
Using tangible user interfaces for teaching concepts of internet of things: usability and learning effectiveness.
Interactive Technology and Smart Education, 17
(2)
.
pp. 133-158.
ISSN 1741-5659
[Article]
(doi:10.1108/ITSE-09-2019-0061)
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- Final accepted version (with author's formatting)
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Abstract
Purpose
This paper aims to explore the use of tangible user interfaces for teaching concepts related to internet of things by focusing on two aspects, notably, usability and learning effectiveness.
Design/methodology/approach
To assess the usability of IoTTT, Nielsen’s principles were used due to its relevance and popularity for usability assessment. In the usability questionnaire, four attributes were evaluated, notably, learnability, efficiency, errors and satisfaction. As for evaluating learning effectiveness, learning assessment was conducted through pre-tests and post-tests. Two groups of 20 students participated where the first group attended conventional lectures on IoT, whereas the second group used IoTTT for learning same concepts. In the process, data was collected through the usability questionnaire and tests for usability and learning effectiveness assessment.
Findings
Results revealed a positive score for the usability of the TUI solution with an average rating of 3.9. Although this score demonstrated an acceptable solution, different issues were identified, based on which a set of recommendations have been made in this paper. On the other hand, in the common pre-tests, an average score of 6.40 was obtained as compared to a mean score of 7.33 in the post-tests for all participants. Knowledge gains were significantly higher for students who learnt IoT concepts through the TUI-based system where performance improved by 18 per cent.
Originality/value
The results revealed in this study are expected to help the research community, course designers and tutors comprehend the prospects of using tangible user interfaces to foster teaching and learning of IoT concepts. In addition, educational solution providers could consider commercialisation prospects of this technology to innovate in teaching and learning, while also building-up on limitations identified within this study.
Item Type: | Article |
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Research Areas: | A. > School of Science and Technology |
Item ID: | 29757 |
Notes on copyright: | This is the accepted version of the manuscript "Using tangible user interfaces for teaching concepts of internet of things: usability and learning effectiveness", published in the journal "Interactive Technology and Smart Education" available via the journal site at: https://doi.org/10.1108/ITSE-09-2019-0061
This article is © Emerald Publishing Limited and permission has been granted for this version to appear here. Emerald does not grant permission for this article to be further copied/distributed or hosted elsewhere without the express permission from Emerald Group Publishing Limited. |
Depositing User: | Girish Bekaroo |
Date Deposited: | 26 Jun 2020 13:57 |
Last Modified: | 29 Nov 2022 18:35 |
URI: | https://eprints.mdx.ac.uk/id/eprint/29757 |
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