VR and the dramatic theatre: are they fellow creatures?

Charlton, James Martin ORCID: https://orcid.org/0000-0001-9066-4705 and Moar, Magnus ORCID: https://orcid.org/0000-0002-9489-9795 (2018) VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media, 14 (2) . pp. 187-198. ISSN 2040-0934 [Article] (doi:10.1080/14794713.2018.1511137)

[img]
Preview
PDF - Final accepted version (with author's formatting)
Download (189kB) | Preview

Abstract

This paper describes an experimental project that aims to investigate the scope of methodological and technical possibilities of using 360° videos for experiencing authored drama. In particular, it examines how a work written for the medium of theatre, with a traditional audience-drama relationship of viewer invisibility and non-participation, might translate into a viewing experience as a VR drama. The technical and dramaturgical issues arising from this are discussed. Specifically, the shared voyeuristic quality of both media is examined. Is the invisible viewer of VR drama in the invidious role of Glaucon’s iniquitous shepherd Gyges, or does the medium give invisibility a cloak of aesthetic value?

Item Type: Article
Research Areas: A. > School of Media and Performing Arts > Media
Item ID: 25493
Notes on copyright: This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Performance Arts and Digital Media on 03/07/2018, available online: http://www.tandfonline.com/10.1080/14794713.2018.1511137
Useful Links:
Depositing User: James Charlton
Date Deposited: 30 Oct 2018 16:48
Last Modified: 23 Feb 2021 16:42
URI: https://eprints.mdx.ac.uk/id/eprint/25493

Actions (login required)

View Item View Item