360 Cinematic literacy: a case study

Passmore, Peter J. ORCID logoORCID: https://orcid.org/0000-0002-5738-6800, Glancy, Maxine, Philpot, Adam ORCID logoORCID: https://orcid.org/0000-0002-6176-5512 and Fields, Bob ORCID logoORCID: https://orcid.org/0000-0003-1117-1844 (2017) 360 Cinematic literacy: a case study. In: International Broadcasting Convention Conference 2017, 14-18 Sept 2017, Amsterdam. . [Conference or Workshop Item]

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360 degree film making necessitates a new language for storytelling. We investigate this issue from the point of view of the user, inferring 360 literacy from what users say about their viewing experiences. The case study is based on material from two user studies on a 360 video profile of an artist. Interviews were analysed using thematic analysis to understand how users made sense of the video. The sense of presence had a strong impact on the experience, while the ability to look around meant new skills had to be developed to try to make sense of 360 video. Viewers had most to say about a few particular shots, and some themes of note emerge: such as being in unusual places, certainty about what should be attended to and focus points, switches between first and third person views, and close-ups and interest.

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Science and Technology > Computer Science
Item ID: 23793
Notes on copyright: This paper was first presented at IBC2017. The accepted manuscript is reproduced with permission of International Broadcasting Convention.
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Depositing User: Peter Passmore
Date Deposited: 05 Mar 2018 15:00
Last Modified: 29 Nov 2022 20:31
URI: https://eprints.mdx.ac.uk/id/eprint/23793

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