Avoidance of the real and anxiety about the unreal: attachment style and video-gaming

Coulson, Mark, Oskis, Andrea ORCID logoORCID: https://orcid.org/0000-0002-0194-2679 and Gould, Rebecca L. (2017) Avoidance of the real and anxiety about the unreal: attachment style and video-gaming. Contemporary Issues in Early Childhood, 18 (2) . pp. 240-249. ISSN 1463-9491 [Article] (doi:10.1177/1463949117714085)

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In this article, the authors discuss the light and dark side of attachments and attachment style in physical and digital worlds. They argue that many games offer opportunities for the generation of new and meaningful attachments to both physical and digital others. They discuss two ‘fundamental attachment errors’ and show how these can lead to both ‘light’ outcomes, in terms of opportunities to learn more secure attachment patterns, and ‘dark’ outcomes, where existing dysfunctional behaviours become more pronounced. The authors argue that the avatars which children adopt online have important consequences for their psychosocial development, and that these are mediated through the degree to which the real self is differentiated from the avatar. It is proposed that attachment is a key force in understanding play, and that studying its manifestations and effects in digital playscapes may contribute to understanding the effects of life online, and how insecure attachments may become secure.

Item Type: Article
Research Areas: A. > School of Science and Technology > Psychology
Item ID: 22255
Notes on copyright: Mark Coulson, Andrea Oskis, Rebecca L Gould, Avoidance of the real and anxiety about the unreal: Attachment style and video-gaming, Contemporary Issues in Early Childhood, Vol 18, Issue 2, pp. 240 - 249. Copyright © 2017 (The Author(s)). Reprinted by permission of SAGE Publications
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Depositing User: Mark Coulson
Date Deposited: 17 Jul 2017 15:47
Last Modified: 29 Nov 2022 20:47
URI: https://eprints.mdx.ac.uk/id/eprint/22255

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