Effects of viewing condition on user experience of panoramic video

Passmore, Peter J. ORCID logoORCID: https://orcid.org/0000-0002-5738-6800, Glancy, Maxine, Philpot, Adam ORCID logoORCID: https://orcid.org/0000-0002-6176-5512, Roscoe, Amelia, Wood, Andrew and Fields, Bob ORCID logoORCID: https://orcid.org/0000-0003-1117-1844 (2016) Effects of viewing condition on user experience of panoramic video. ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. In: ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 07-09 Dec 2016, Little Rock, Arkansas , USA. ISBN 978-3-03868-012-3. ISSN 1727-530X [Conference or Workshop Item] (doi:10.2312/egve.20161428)

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Abstract

Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have developed a sophisticated language and set of techniques to achieve directed linear story telling on fixed screens, whereas virtual worlds more often emphasise user led exploration of possibly non-linear narrative and aspects such as presence and immersion in navigable 3D environments. This study focused on the user experience of panoramic video as viewed over two conditions, on a VR headset and using a handheld phone, and compared this to watching on a static screen thus emphasising the differences between traditional and panoramic TV. A qualitative approach to analysis was taken where users participated in semi-structured interviews. A thematic analysis was performed which produced thematic maps describing user experience for each condition. A detailed and nuanced account of emerging themes is given. Subsequently, key themes were identified and graphed to produce user response profiles to the three viewing conditions that highlight differences in user experience in terms of presence, attention, engagement, concentration on story, certainty, comfort and social ease

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Science and Technology > Computer Science
Item ID: 22089
Notes on copyright: Uploaded to this Repository (http://eprints.mdx.ac.uk/) in accordance with the publisher's self-archiving policy.
© 2016 The Author(s)
Eurographics Proceedings © 2016 The Eurographics Association.
The definitive version is available at http://diglib.eg.org/
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Depositing User: Peter Passmore
Date Deposited: 19 Jun 2017 15:21
Last Modified: 29 Nov 2022 21:24
URI: https://eprints.mdx.ac.uk/id/eprint/22089

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