Interactive evolutionary generative art
Hernandez Mengesha, Leo and James-Reynolds, Carl ORCID: https://orcid.org/0000-0002-5892-5415
(2016)
Interactive evolutionary generative art.
Research and Development in Intelligent Systems XXXIII: Incorporating Applications and Innovations in Intelligent Systems XXIV, Part XII.
In: AI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence, 13-15 Dec 2016, Cambridge, UK.
ISBN 9783319471747.
[Conference or Workshop Item]
(doi:10.1007/978-3-319-47175-4_28)
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Abstract
Interactive Genetic Algorithms may be used as an interface for exploring the solution spaces of computer art generative systems. In this paper, we describe the application of “Eugene” a hardware interactive Genetic Algorithm controller to the production of fractal and algorithmic images. Processing was used to generate the images. In tests with users, it was found that there was adequate exploration of the solution space, although the results were not always as expected by the user. Some additional testing explored this and the results indicate that mapping strategies used in encoding the solution are important if the interface allows for goal oriented user tasks.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Conference paper published as a Chapter in:
Research and Development in Intelligent Systems XXXIII pp 377-382. Online ISBN: 9783319471754 |
Research Areas: | A. > School of Science and Technology > Computer Science > Artificial Intelligence group |
Item ID: | 20425 |
Useful Links: | |
Depositing User: | Carl James-Reynolds |
Date Deposited: | 05 Sep 2016 15:02 |
Last Modified: | 29 Nov 2022 21:23 |
URI: | https://eprints.mdx.ac.uk/id/eprint/20425 |
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