Exploring whole body interaction and design for museums

Price, Sara, Sakr, Mona ORCID: https://orcid.org/0000-0003-3057-2758 and Jewitt, Carey (2016) Exploring whole body interaction and design for museums. Interacting with Computers, 28 (5) . pp. 569-583. ISSN 0953-5438 [Article] (doi:10.1093/iwc/iwv032)

PDF - Final accepted version (with author's formatting)
Download (473kB) | Preview


Museums increasingly use digital technology to enhance exhibition experiences for families, notably in relation to physically mediated installations for young children through natural user interfaces. Yet little is known about how families and children engage with such installations and the kinds of interactive experiences they engender in museum spaces. This paper addresses a pressing need for research to adopt an analytical focus on the body during such digitally mediated interactions in order to understand how bodily interaction contributes to meaning making in the museum context. It reports an observation study of families and children interacting with a whole-body interface (using Kinect) in the context of an installation in a museum exhibit on rare Chinese paintings. The study shows how the installation design engenders particular forms of bodily interaction, collaboration and meaning making. It also contributes design insights into whole-body interaction installations in museums and public spaces.

Item Type: Article
Research Areas: A. > Centre for Education Research and Scholarship (CERS)
Item ID: 19676
Notes on copyright: This is a pre-copyedited, author-produced version of an article accepted for publication in Interacting with Computers following peer review. The version of record is available online at: http://doi.org/10.1093/iwc/iwv032
Useful Links:
Depositing User: Mona Sakr
Date Deposited: 03 May 2016 13:28
Last Modified: 04 Apr 2019 05:14
URI: https://eprints.mdx.ac.uk/id/eprint/19676

Actions (login required)

View Item View Item