Modeling and simulation of pedestrian behaviors in crowded places

Koh, Wee Lit and Zhou, Suiping ORCID logoORCID: (2011) Modeling and simulation of pedestrian behaviors in crowded places. ACM Transactions on Modeling and Computer Simulation, 21 (3) . pp. 1-23. ISSN 1049-3301 [Article] (doi:10.1145/1921598.1921604)


Pedestrian simulation has many applications in computer games, military simulations, and animation systems. A realistic pedestrian simulation requires a realistic pedestrian behavioral model that takes into account the various behavioral aspects of a real pedestrian. In this article, we describe our work on such a model, which aims to generate human-like pedestrian behaviors. To this end, various important factors in a real-pedestrian's decision-making process are considered in our model. These factors include a pedestrian's sensory attention, memory, and navigational behaviors. In particular, a two-level navigation model is proposed to generate realistic navigational behavior. As a result, our pedestrian model is able to generate various realistic behaviors such as overtaking, waiting, side-stepping and lane-forming in a crowded area. The simulated pedestrians are also able to navigate through complex environment, given an abstract map of the environment.

Item Type: Article
Research Areas: A. > School of Science and Technology > Computer Science
Item ID: 12073
Useful Links:
Depositing User: Users 3197 not found.
Date Deposited: 27 Sep 2013 08:32
Last Modified: 13 Oct 2016 14:28

Actions (login required)

View Item View Item


Activity Overview
6 month trend
6 month trend

Additional statistics are available via IRStats2.