Items where Author / Artist / Editor is "Moar, Magnus"

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Number of items: 23.

Charlton, James Martin and Moar, Magnus (2018) VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media, 14 (2). pp. 187-198. ISSN 2040-0934

Mobbs, Sophie and Moar, Magnus (2018) Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view. Imago : studi di cinema e media, 2017 (16). pp. 171-182. ISSN 2038-5536

Wiedemann, Daniel P. O., Passmore, Peter J. and Moar, Magnus (2017) Local multiplayer immersion affected by 3D stereoscopy. In: CHI PLAY 2017, 15-18 Oct 2017, Amsterdam.

Wiedemann, Daniel P. O., Passmore, Peter J. and Moar, Magnus (2017) An experiment design: investigating VR locomotion & virtual object interaction mechanics. In: GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation, 06-08 Sept 2017, Carlow, Ireland.

Wiedemann, Daniel P. O., Passmore, Peter J. and Moar, Magnus (2017) “VRification”: applying virtual reality to digital games. In: SciFi-It'2017: International Science Fiction Prototyping Conference, 10-11 Apr 2017, Bruges, Belgium.

Wheele, Ben, Moar, Magnus and Inoue, Silas (2017) World pop drummer. [Digital artefact]

Wiedemann, Daniel P. O., Passmore, Peter J. and Moar, Magnus (2016) Virtual Reality 3rd person camera behavior modes. In: GAME-ON'2016: 17th International Conference on Intelligent Games and Simulation, 13-15 Sept 2016, Lisbon, Portugal.

Charlton, James Martin and Moar, Magnus (2015) A desire for immersion: the panorama to the Oculus Rift. In: 24th International Panorama Conference 2015, 9-12 Sep 2015, Namur, Belgium.

Korallo, Liliya, Foreman, Nigel, Boyd Davis, Stephen, Moar, Magnus and Coulson, Mark (2012) Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Computers and Education, 58 (4). pp. 1106-1116. ISSN 0360-1315

Korallo, Liliya, Foreman, Nigel, Boyd Davis, Stephen, Moar, Magnus and Coulson, Mark (2012) Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains? Computers and Education, 58 (2). pp. 856-862. ISSN 0360-1315

Parry, Nye, Bendon, Helen, Boyd Davis, Stephen and Moar, Magnus (2009) Moving tales, exploring narrative strategies for scalable locative audio drama. In: ISEA09 International Symposium on Electronic Art, 23 Aug - 01 Sep 2009, Belfast, Northern Ireland.

Boyd Davis, Stephen, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Shackford, Robin, Oppermann, Leif and Capra, Mauricio (2009) Art and technology for health. In: Handbook of research on information technology management and clinical data administration in healthcare. Dwivedi, Ashish N., ed. IGI Global, Hershey, PA, USA, pp. 616-630. ISBN 9781605663562

Korallo, Liliya, Foreman, Nigel, Boyd Davis, Stephen, Moar, Magnus and Molife, Peter (2009) Using VEs to enhance chronological understanding of history in middle school children. In: Cognitive Psychology Section Annual Conference, 1-3 September 2009, University of Hertfordshire.

Skinner, Penelope, Parry, Nye, Bendon, Helen, Moar, Magnus, Boyd Davis, Stephen, Collingwod, Faith and Mortimer, Jeremy (2008) Scratch. [Show/Exhibition]

Foreman, Nigel, Boyd Davis, Stephen, Moar, Magnus, Korallo, Liliya and Chappell, Emma (2008) Can virtual environments enhance the learning of historical chronology? Instructional Science, 36 (2). pp. 155-173. ISSN 0020-4277

Parry, Nye, Bendon, Helen, Boyd Davis, Stephen and Moar, Magnus (2008) Locating drama: a demonstration of location-aware audio drama. In: Interactive storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, proceedings. Spierling, Ulrike and Szilas, Nicolas, eds. Lecture Notes in Computer Science (5334). Springer, Berlin, pp. 41-43. ISBN 9783540894247

Boyd Davis, Stephen, Jacobs, Rachel, Moar, Magnus and Watkins, Matt (2007) Exploring the subjective city. In: Space time play: computer games, architecture and urbanism: the next level. Borries, Friedrich von, Walz, Steffen P. and Böttger, Matthias, eds. Birkhäuser, Basel. ISBN 9783764384142

Boyd Davis, Stephen, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Capra, Mauricio, Shackford, Robin and Oppermann, Leif (2007) Mapping inside out. In: Pervasive gaming applications: a reader for pervasive gaming research. Magerkurth, Carsten and Röcker, Carsten, eds. Shaker, Aachen, pp. 199-226. ISBN 9783832262242

Boyd Davis, Stephen, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Riddoch, Chris and Cooke, Karl (2006) 'Ere be dragons: heartfelt gaming. Digital Creativity, 17 (3). pp. 157-162. ISSN 1462-6268

Boyd Davis, Stephen, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Riddoch, Chris and Cooke, Karl (2006) 'Ere be dragons: heart and health. In: Pervasive 2006. Strang, T., Cahill, V. and Quigley, A., eds. Springer, pp. 157-164. ISBN 3000184112

Moar, Magnus and Boyd Davis, Stephen (2005) The amateur creator. In: Creativity and Cognition Conference, London, 12-15 April, 2005. Creativity and Cognition Studios, pp. 158-165. ISBN 1-59593-025-6

Moar, Magnus and Bailey, Fiona (2003) The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. Computers and Graphics, 27 (3). pp. 353-359. ISSN 0097-8493

Moar, Magnus and Bailey, Fiona (2001) Children's creation of shared 3D worlds. In: Digital Content Creation. Vince, J. and Earnshaw, R., eds. Springer, London, pp. 304-315. ISBN 1852333790

This list was generated on Thu Jun 20 04:29:07 2019 BST.