Users' performance of accessible sound-only computer games

Tatt Loong, Hung (2011) Users' performance of accessible sound-only computer games. PhD thesis, Middlesex University.

PDF (Full text of thesis) - Published Version


This work is conducted at two levels to meet the requirements of this research. The first objective is to develop a better understanding of how to design better sound-only games for a wide range of users. A new theoretical framework has been crafted to achieve this objective (Human Understanding Theory of Novel Games with Simplex, or the HUNGS theory). Such a theory aims to capture the current consensus about user requirements (as far as it is possible to do so) whilst understanding the principles and practices of interactive systems, namely the design of accessible sound-only games. The second objective is to understand better the psychology of intended users of such games. The importance of the present work is to test psychological concepts in the very different and very popular context of computer games. Implications found for users at work or working on serious tasks may not generalize to game players. To achieve the second requirement, a number of existing games were explored before a new game was designed (namely the Totally Lost game), using a range of methods. The Totally Lost game and different versions of the same game have been designed and evaluated based on user experiences.

Item Type:Thesis (PhD)
Keywords (uncontrolled):HUNG User Performance
Research Areas:A. Middlesex University Schools and Centres > School of Science and Technology > Computer and Communications Engineering
B. Theses and Doctoral Context Statements > Theses
ID Code:9211
Deposited On:28 Jun 2012 09:24
Last Modified:14 Nov 2014 06:45

Repository staff only: item control page

Full text downloads (NB count will be zero if no full text documents are attached to the record)

Downloads per month over the past year