Videogames: the new GIS?
Shepherd, Ifan D. H. and Bleasdale-Shepherd, Iestyn D. (2009) Videogames: the new GIS? In: Virtual geographic environments. Lin, Hui and Batty, Michael, eds. Science Press, Beijing. ISBN 9787030234674
- Submitted Version
Videogames and GIS have more in common than might be expected. Indeed, it is suggested that videogame technology may not only be considered as a kind of GIS, but that in several important respects its world modelling capabilities out-perform those of most GIS. This chapter examines some of the key differences between videogames and GIS, explores a number of perhaps-surprising similarities between their technologies, and considers which ideas might profitably be borrowed from videogames to improve GIS functionality and usability.
|Item Type:||Book Section|
|Research Areas:||A. Middlesex University Schools and Centres > Business School|
|Deposited On:||05 Oct 2010 15:24|
|Last Modified:||07 Jan 2015 09:03|
Repository staff only: item control page
Full text downloads (NB count will be zero if no full text documents are attached to the record)
Downloads per month over the past year