Videogames: the new GIS?

Shepherd, Ifan D. H. and Bleasdale-Shepherd, Iestyn D. (2009) Videogames: the new GIS? In: Virtual geographic environments. Lin, Hui and Batty, Michael, eds. Science Press, Beijing. ISBN 9787030234674

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Abstract

Videogames and GIS have more in common than might be expected. Indeed, it is suggested that videogame technology may not only be considered as a kind of GIS, but that in several important respects its world modelling capabilities out-perform those of most GIS. This chapter examines some of the key differences between videogames and GIS, explores a number of perhaps-surprising similarities between their technologies, and considers which ideas might profitably be borrowed from videogames to improve GIS functionality and usability.

Item Type:Book Section
Research Areas:Middlesex University Schools and Centres > Business School
ID Code:6589
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Deposited On:05 Oct 2010 15:24
Last Modified:28 Nov 2014 17:14

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