Videogames: the new GIS?
Shepherd, Ifan D. H. and Bleasdale-Shepherd, Iestyn D. (2009) Videogames: the new GIS? In: Virtual geographic environments. Lin, Hui and Batty, Michael, eds. Science Press, Beijing. ISBN 9787030234674
- First submitted uncorrected version (with author's formatting)
Videogames and GIS have more in common than might be expected. Indeed, it is suggested that videogame technology may not only be considered as a kind of GIS, but that in several important respects its world modelling capabilities out-perform those of most GIS. This chapter examines some of the key differences between videogames and GIS, explores a number of perhaps-surprising similarities between their technologies, and considers which ideas might profitably be borrowed from videogames to improve GIS functionality and usability.
|Item Type:||Book Section|
|Research Areas:||A. > Business School|
|Depositing User:||Professor Ifan Shepherd|
|Date Deposited:||05 Oct 2010 15:24|
|Last Modified:||06 Dec 2016 17:36|
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