Videogames: the new GIS?
Shepherd, Ifan D. H. and Bleasdale-Shepherd, Iestyn D. (2009) Videogames: the new GIS? In: Virtual geographic environments. Lin, Hui and Batty, Michael, eds. Science Press, Beijing. ISBN 9787030234674
- Submitted Version
Videogames and GIS have more in common than might be expected. Indeed, it is suggested that videogame technology may not only be considered as a kind of GIS, but that in several important respects its world modelling capabilities out-perform those of most GIS. This chapter examines some of the key differences between videogames and GIS, explores a number of perhaps-surprising similarities between their technologies, and considers which ideas might profitably be borrowed from videogames to improve GIS functionality and usability.
|Item Type:||Book Section|
|Research Areas:||Middlesex University Schools and Centres > School of Science and Technology > Computer and Communications Engineering|
|Deposited On:||05 Oct 2010 15:24|
|Last Modified:||18 Jul 2014 14:32|
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