The design-by-adaptation approach to universal access: learning from videogame technology

Shepherd, Ifan D. H. and Bleasdale-Shepherd, Iestyn D. (2010) The design-by-adaptation approach to universal access: learning from videogame technology. Universal Access in the Information Society, 10 (3). pp. 319-336. ISSN 1615-5289

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Official URL: http://dx.doi.org/10.1007/s10209-010-0204-x

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Abstract

This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation.

Item Type:Article
Research Areas:School of Science and Technology > Computer and Communications Engineering
Citations on ISI Web of Science:0
ID Code:6579
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Deposited On:05 Oct 2010 09:49
Last Modified:24 Jul 2014 17:12

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