Smell me: engaging with an interactive olfactory game.
Boyd Davis, Stephen and Davies, Gordon and Haddad, Ruba and Lai, Mei-Kei (2007) Smell me: engaging with an interactive olfactory game. In: People and computers XX: engage: proceedings of HCI 2006. Bryan-Kinns, Nick and Blandford, Ann and Curzon, Paul and Nigay, Laurence, eds. People and Computers (20). Springer, London, pp. 25-40. ISBN 9781846285882
Full text is not in this repository.
The paper describes an artistic project which produced some valuable findings in relation to olfactory interactive design. It records a process of discovery in a largely unfamiliar area of interaction. The paper describes how the many difficulties which people have in discriminating, recalling and identifying smells were used as the substance of engaging gameplay. Both theoretical and practical issues are discussed, including the role of olfaction in creating a sense of complete realism, and its use to create affect and to promote engagement. Issues of specifying and controlling odour are discussed, as are problems arising from the nature of olfactory perception. A digital olfactory game is described and evaluated. The paper may seem to undermine the whole idea of using the olfactory channel, and leaves it an open question how useful olfaction may eventually prove. It is admitted that significant problems await the design of olfactory experiences.
|Item Type:||Book Section|
These proceedings contains a selection of the papers presented at HCI 2006, the 20th Annual Conference of the British HCI group, a specialist group of the British Computer Society, held at Queen Mary, University of London.
|Keywords (uncontrolled):||olfactory, smell, interactive|
|Research Areas:||A. > School of Art and Design|
|Deposited On:||05 May 2010 08:46|
|Last Modified:||05 Oct 2015 12:23|
Repository staff only: item control page
Full text downloads (NB count will be zero if no full text documents are attached to the record)
Downloads per month over the past year