“VRification”: applying virtual reality to digital games

Wiedemann, Daniel P. O., Passmore, Peter J. and Moar, Magnus (2017) “VRification”: applying virtual reality to digital games. In: SciFi-It'2017: International Science Fiction Prototyping Conference, 10-11 Apr 2017, Bruges, Belgium.

[img]
Preview
PDF - Final accepted version (with author's formatting)
Download (3MB) | Preview

Abstract

In the following, we discuss the process of applying virtual reality to digital games. We named this process “VRification” and will elaborate on some of its opportunities and issues. Based on a literature survey and professional practice, this work covers several examples of VR games, which were intended as such from the beginning (Job Simulator and Lucky’s Tale) and others, which were ported to VR after their initial release (DOOM VR and LizzE). We conclude that, for VR games, it is essential to be optimized for the full potential of targeted interface technologies. Furthermore, porting former-non-VR games to VR can create successful user experiences, when aiming for the same high standard of optimization, especially regarding simulator sickness.

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Media and Performing Arts
A. > School of Science and Technology > Computer Science
Item ID: 25249
Notes on copyright: Accepted manuscript reproduced here with permission of EUROSIS. The final published version is published by EUROSIS in the conference proceedings SciFi-It'2017, ISBN 978-9077381-97-7
Useful Links:
Depositing User: Peter Passmore
Date Deposited: 01 Oct 2018 16:40
Last Modified: 03 Apr 2019 12:25
URI: https://eprints.mdx.ac.uk/id/eprint/25249

Actions (login required)

Edit Item Edit Item

Full text downloads (NB count will be zero if no full text documents are attached to the record)

Downloads per month over the past year