An experiment design: investigating VR locomotion & virtual object interaction mechanics

Wiedemann, Daniel P. O., Passmore, Peter J. ORCID: and Moar, Magnus ORCID: (2017) An experiment design: investigating VR locomotion & virtual object interaction mechanics. In: GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation, 06-08 Sept 2017, Carlow, Ireland.

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In this paper, we describe an experiment outline on investigating design and user experience related aspects of several virtual reality locomotion and virtual object interaction mechanics. These mechanics will be based on consumer hardware like a common game controllers, an infrared hand and finger tracking device, VR hand controllers and an omnidirectional treadmill. Corresponding related work will contextualize and motivate this research. The projected experimental study will be based on user test sessions with a specifically developed 1st person VR puzzle horror game, called Gooze. A hybrid approach of self-assessment, in-game parameter tracking and session observations will be proposed for the investigation. Statistical analysis methods will be suggested to evaluate results. Furthermore, this paper will give an overview of the game and elaborate on design, gameplay and user experience related insights of already conducted informal pre-studies with it.

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Media and Performing Arts > Media
A. > School of Science and Technology > Computer Science
Item ID: 25248
Notes on copyright: Accepted manuscript reproduced here with permission of EUROSIS. The final published version is published by EUROSIS in the conference proceedings GAME-ON'2017, ISBN 978-90-77381-99-1
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Depositing User: Peter Passmore
Date Deposited: 01 Oct 2018 16:48
Last Modified: 25 Oct 2019 00:54
ISBN: 9789077381991

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