The role of architectural design in virtual worlds for educational purposes

Saleeb, Noha, Dafoulas, George and Loomes, Martin J. (2016) The role of architectural design in virtual worlds for educational purposes. In: 9th International Conference on ICT, Society and Human Beings (part of MCCSIS 2016: Multi Conference on Computer Science and Information Systems:), 01-04 Jul 2016, Funchal, Madeira, Portugal.

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Abstract

This paper discusses the investigation of how architectural digital design elements of virtual worlds affect learning experiences. In particular, the research study focused on 3D virtual educational facilities and their impact on learning experience in comparison to real life in-class experiences. Emphasis is given on how a range of learning objectives affect design efforts in virtual worlds intended for supporting learning activities. Examples of how virtual worlds may transform learning experiences include information retention, participation and enjoyment. The paper considers design elements that have a causal effect to such learning objectives and considers what design recommendations could be used to enhance the student’s overall learning experience in 3D VLEs.

Item Type: Conference or Workshop Item (Paper)
Research Areas: A. > School of Science and Technology > Computer Science
Item ID: 22082
Notes on copyright: Permission granted on 14/07/17, by IADIS to make the published article available in this repository (http://eprints.mdx.ac.uk/) under terms of a creative commons licence, namely attribution-noncommercial-noderivatives
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Depositing User: George Dafoulas
Date Deposited: 19 Jun 2017 13:59
Last Modified: 18 Apr 2019 17:15
URI: https://eprints.mdx.ac.uk/id/eprint/22082

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