Interactive evolutionary generative art

Hernandez Mengesha, Leo and James-Reynolds, Carl (2016) Interactive evolutionary generative art. In: AI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence, 13-15 Dec 2016, Cambridge, UK. (doi:10.1007/978-3-319-47175-4_28)

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Abstract

Interactive Genetic Algorithms may be used as an interface for exploring the solution spaces of computer art generative systems. In this paper, we describe the application of “Eugene” a hardware interactive Genetic Algorithm controller to the production of fractal and algorithmic images. Processing was used to generate the images. In tests with users, it was found that there was adequate exploration of the solution space, although the results were not always as expected by the user. Some additional testing explored this and the results indicate that mapping strategies used in encoding the solution are important if the interface allows for goal oriented user tasks.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Conference paper published as a Chapter in: Research and Development in Intelligent Systems XXXIII pp 377-382. Online ISBN: 9783319471754
Research Areas: A. > School of Science and Technology > Computer Science > Artificial Intelligence group
Item ID: 20425
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Depositing User: Carl James-Reynolds
Date Deposited: 05 Sep 2016 15:02
Last Modified: 31 May 2019 11:02
ISBN: 9783319471747
URI: https://eprints.mdx.ac.uk/id/eprint/20425

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