Modeling and simulation of pedestrian behaviors in crowded places

Koh, Wee Lit and Zhou, Suiping (2011) Modeling and simulation of pedestrian behaviors in crowded places. ACM Transactions on Modeling and Computer Simulation, 21 (3). pp. 1-23. ISSN 1049-3301

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Pedestrian simulation has many applications in computer games, military simulations, and animation systems. A realistic pedestrian simulation requires a realistic pedestrian behavioral model that takes into account the various behavioral aspects of a real pedestrian. In this article, we describe our work on such a model, which aims to generate human-like pedestrian behaviors. To this end, various important factors in a real-pedestrian's decision-making process are considered in our model. These factors include a pedestrian's sensory attention, memory, and navigational behaviors. In particular, a two-level navigation model is proposed to generate realistic navigational behavior. As a result, our pedestrian model is able to generate various realistic behaviors such as overtaking, waiting, side-stepping and lane-forming in a crowded area. The simulated pedestrians are also able to navigate through complex environment, given an abstract map of the environment.

Item Type: Article
Research Areas: A. > School of Science and Technology > Computer Science
Item ID: 12073
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Depositing User: Users 3197 not found.
Date Deposited: 27 Sep 2013 08:32
Last Modified: 13 Oct 2016 14:28

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