Games and gamification for information literacy

Edwards, J. Adam and Hill, Vanessa and Walsh, Andrew (2013) Games and gamification for information literacy. In: Lilac 2013, 25-27 Mar 2013, Manchester, England, UK.

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Abstract

Game based learning is receiving increased attention, including from the New Media Corporation’s 2012 Horizon Report, who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Games are ideally suited to the development of skills, often requiring players to problem solve, plan, and critically consider strategies to win the game, and as such are suited to the development of information literacy skills we try to help our library users develop.
This workshop will explore how librarians at Middlesex and Huddersfield Universities have changed their pedagogical practice to incorporate games and activities, and the key success factors in their design and use. The majority of the workshop will be hands on exploration of the games and activities we have developed. We will then have a discussion of their use as tools for information literacy teaching and how participants might be able to use them in their own teaching.

Item Type: Conference or Workshop Item (Other)
Additional Information: Event held at the University of Manchester.
Research Areas: A. > Library and Student Support
Item ID: 11230
Useful Links:
Depositing User: Adam Edwards
Date Deposited: 11 Jul 2013 07:02
Last Modified: 07 Dec 2018 08:36
URI: http://eprints.mdx.ac.uk/id/eprint/11230

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